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Aug 07, 2004 Shouldn't be too much of a problem, I wouldn't think - the menu would be 'autoexec.elf' and would then run other things on the same disc in much the same way as AR:Max runs the 'autoexec.elf' file. Just downloaded the PS2 Colecovision emulator to take a look at how these things are distributed - it is indeed already an ELF file. Oct 06, 2005 I've been going through the independence memory card exploit guide and was wondering what ELF files will run on PS2 MAX media player (ARMAX)? The PGEN that comes with ARMAX obviously runs no probs, but when i take some of the other elf files such as Cog Swap and try to load them, i get a black screen - nada!
![Armax Elf Ps2 Download Armax Elf Ps2 Download](http://i.ytimg.com/vi/fjSGeN3VYuE/0.jpg)
- RetroidModerator 8 Jul 2004 03:41:54 45,463 posts
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Registered 17 years agoStory here.
Anyone here have this & tried the Divx app?
It certainly sounds interesting. Hope Datel paid the PGEN author, otherwise I'd be quite annoyed if I were him!
Edit: didn't notice this was the same AR as mentioned elsewhere
Edited by Retroid at 08:05:02 08-07-2004 - Khab 8 Jul 2004 04:32:05 6,583 posts
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Registered 18 years agoUm, wouldn't this mean you could boot any .iso , as long as you swap that particular file?
Meaning it's a freeloader for the PS2? Well, if you have access to a DVDR at least. - RetroidModerator 8 Jul 2004 04:40:39 45,463 posts
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Registered 17 years agoThat's what I was wondering.
Although I have no idea how the media player on this AR works. Does it create a disk with the media files on it and then load up either the emulator or the divx player? Looks like they're saying just replace that file with whatever it is you want to load up instead and that'll load up.
If it's looking for a particular file (and you're not allowed to browse for it) on a disk you're supposed to burn for it then I can't see any way to, say, play imports.
Is it compatible with DVDs, too? - Khab 8 Jul 2004 04:53:50 6,583 posts
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Registered 18 years agoHm, good question - it may not be able to handle DVDs. Would be very nice if it worked tho.
/dreams of japanese imports without modchip
Edit: I'd guess it wouldn't like DVDs - here's what the product page says:
Includes proprietary MAX Media Creator PC software letting you burn your own Action Replay MAX-compatible CD-R's that play on any regular PlayStation 2 – no need to modify your console.
If the program itself has to be in charge of the burning, then we probably hit a brick wall right there.
Edited by Khab at 03:56:36 08-07-2004 - RetroidModerator 8 Jul 2004 09:08:04 45,463 posts
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Registered 17 years agoEven if it IS restricted to CDs, there's still a lot of fun to be had with ports, emulators & homebrew.
Could be worth buying for the ability to burn self-booting emulator collections - if that's how it works, could be leaping to conclusions here. Even if it requires the AR CD, that's still not bad, providing the emus work with it (some had problems running from the memcard using the Independance Day PS1 driver hack method). - BlerkModerator 8 Jul 2004 10:12:01 48,222 posts
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Registered 18 years agoOh oh oh!
How very interesting! I shall look into it more carefully. - Whizzo 8 Jul 2004 10:16:24 44,798 posts
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Registered 18 years agoNot played about with the emulation side of things with the AR Max Evo but have tried the Divx player.
The discs must be written using the application that comes with it, you can't just pop a cd with some Divx files on it and get it to read them. The CD that is created can't be read on your PC either.
The media player is SHITE!! You can't fast forward, rewind or do anything you'd expect from a media player, it's very disappointing. More of my comments about it in another thread about it and HDLoader...
Edited by Whizzo at 09:18:20 08-07-2004 - RetroidModerator 8 Jul 2004 10:26:27 45,463 posts
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Registered 17 years agoDoes the software spit out a CD image to burn, or do it itself?
Also, do those CDs self-boot or do they need to be launched from the AR? - BlerkModerator 8 Jul 2004 10:37:01 48,222 posts
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Registered 18 years agoFrom the 'Max' CD burning FAQ:
Q How does the PGEN emulator work and how can I use it?
A. If you have downloaded some public domain SEGA® Genesis™ / Mega-drive™ ROMs (make sure you're downloading from a website where you know you have the permission of the legal copyright owner) you can create a compilation of them by dragging them into MAX media creator 1.0 and then clicking the 'Add emulator' button, which will include the PGEN emulator in the compilation so that you can run the games (ROM files).
NOTE: The PGEN emulator is added to the compilation as an .elf file which is a type of program that will automatically be run by MAX Media Player on the PS2™ if it is encountered in a compilation. When you add an .elf (like PGEN) to a compilation, in the current version of MAX Media Player this will make your other content (besides content required by the .elf, like ROMS) unavailable. The content will still be on the disc (or Pen-drive) but because MAX Media Player automatically runs an .elf file if it finds one, you will no longer be able to access the other content through the MAX Media Player.
So... you use the software to burn a CD. On that CD is a file called 'autoexec.elf', which is the PGen emulator. When you boot the Max CD and insert your burned CD, it automatically runs 'autoexec.elf' if it finds that file. So in theory... if you had ANYTHING in .elf format you could replace that file, burn it to the CD and run. Hurrah!
Won't run commercial games, much like the memory card trick, but you could certainly use it for homebrew/emulation stuff. I might get one! o/ - RetroidModerator 8 Jul 2004 10:46:16 45,463 posts
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Registered 17 years agoDoes sound like it has potential.
Wonder if some enterprising soul will create a menu program...? - BlerkModerator 8 Jul 2004 11:16:47 48,222 posts
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Registered 18 years agoShouldn't be too much of a problem, I wouldn't think - the menu would be 'autoexec.elf' and would then run other things on the same disc in much the same way as AR:Max runs the 'autoexec.elf' file.
Just downloaded the PS2 Colecovision emulator to take a look at how these things are distributed - it is indeed already an ELF file. Looks like you'd just have to rename it, load it and its associated files and a bundle of ROMs onto a disc with the Max software, burn and go! - RetroidModerator 8 Jul 2004 11:19:02 45,463 posts
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Registered 17 years agoo/
Too bad the PS2 emu / homebrew scene is so limited in comparison to the DC & (obviously) Xbox, though.
I meant a menu program to run more than one .elf program on the same disk, btw - BlerkModerator 8 Jul 2004 11:28:36 48,222 posts
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Registered 18 years agoThat's what I meant too!
With a bit of luck, a discovery like this could well kickstart the 'scene'. The biggest problem with it so far has been a lack of enthusiasm 'cos you needed a 'bastard difficult to fit' mod-chip before you could even boot something up. - RetroidModerator 8 Jul 2004 11:32:12 45,463 posts
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Registered 17 years agoI thought the memcard / PS1 CD trick would do that but it never did.
Hell, over a year since it was discovered and there are some a number of emus which can't run from it.
Should run fine from CD though! o/ - uiruki 8 Jul 2004 11:32:28 5,007 posts
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Registered 17 years agoProb is, the main CPU on PS2 is a bit lacking compared to Xbox's. And I bet it's a pain to convert from PC to PS2's MIPS processor, unlike Xbox which is just an x86 unit. Shame, cos CPS2 on my big TV is a big temptation for chipping my Xbox.
Of course, I already have a laptop with TV out, but that's not RGB, is it? - RetroidModerator 8 Jul 2004 11:38:21 45,463 posts
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Registered 17 years agouiruki wrote:
Precisely. Too many coders took the easy route to 31337ness instead of learning the hardware and getting the most out of it ei. Dreamcast going from 'We'll never see a full-speed Spectrum or Gameboy emulator' to not only those, but nigh-on full speed SNES, Megadrive & even NeoGeo CD emulation.
Prob is, the main CPU on PS2 is a bit lacking compared to Xbox's. - BlerkModerator 8 Jul 2004 11:44:14 48,222 posts
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Registered 18 years agouiruki wrote:
Not as much as you'd think - just about everything's written in C. You just need to port your app to the PS2's compiler, which already provides hooks into all the hardware. Not a simple job, but not exactly a complete rewrite either.
And I bet it's a pain to convert from PC to PS2's MIPS processor, unlike Xbox which is just an x86 unit. - uiruki 8 Jul 2004 11:49:36 5,007 posts
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Registered 17 years agoFair enough. We're not exactly living in the age of assembler anymore, right? Might end up burning a CD full of C64 games. I'm sure there'll be a competent emulator for the PS2 - it's just a case of absolute 100% accuracy - which even PC emulators haven't quite reached yet. It's strange that we can have PSX emulation which can boot and play every game well, but there are still games on C64 which won't boot in certain emulators. - BlerkModerator 8 Jul 2004 11:51:38 48,222 posts
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Registered 18 years agoThe guy who did the DreamSpec Spectrum emulator for the DC (and the PS2 now) has done quite a nice-looking C64 emulator. It's linked from that PS2Ownz page above.
Edit:
Bugger it, here's a direct link.
Edited by Blerk at 10:55:28 08-07-2004 - uiruki 8 Jul 2004 11:52:32 5,007 posts
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Registered 17 years ago'Jawesome', to quote the Street Sharks. Now I just need to dig out my Gamebase 64 CDs... I'll search when I get back from work. - Whizzo 8 Jul 2004 12:28:19 44,798 posts
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Registered 18 years agoRetroid wrote:
The app writes the disc.
Does the software spit out a CD image to burn, or do it itself?Also, do those CDs self-boot or do they need to be launched from the AR?
You need to boot AR first, then select what you want to do from its menus.
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